Ubisoft Barcelona, part of Ubisoft’s international network of production studios, has developed for over 20 years a strong expertise in the production of videogames from a large variety of genres and platforms.
The Studio is continuously looking to grow its team with highly professional, passionate and talented people.
During these years, the studio worked on the following franchises : Tom Clancy’s Ghost Recon® , Assassin’s Creed® , Tom Clancy’s Rainbow Six® Siege or Star Trek™ : Bridge Crew on VR
The team is currently working on the Tom Clancy’s Rainbow Six® Siege Live Game, Beyond Good & Evil 2 and Assassins Creed III Remaster.
The Lead Audio Designer will ensure the bridge between the audio artistic direction of the game and its implementation within the technical and production constraints.
He / She will also define and track the schedule for the team, manage and mentor team members, and be a key voice for the sound design of the project.
Assess needs and quality with the Audio Director, defineactions to take accordingly after consulting the team and other departments if applicable ;
Prototype and communicate the how to meet the art and tech objectives to the team with the Audio Director and the production team ;
Represent the team in discussions when general sound design expertise is needed ;
Help to assess the risks concerning his scope , and to find mitigations
Establish and document the technical audio charter based on the creative direction and define technical audio needs (tools, process, etc.
for the project to ensure proper integration, in collaboration with the Audio Director and the programmers. Ensure technical watch and share it with other teams ;
Design and integrate audio content for the game ;
Leads performance optimization phases and debugging phases , in collaboration withthe Audio Director and the production team;
Ensure that best work practices are implemented and optimized within the team to guarantee the validity and integrity of the data, in collaboration with the production team ;
Supervise the work of the audio team from technical perspectives by providing individual feedback and / or actively participate to group audio reviews to ensure that the team’s work meets quality standard, technical constraints and remains in line with the audio vision ;
Determine project human resource needs for the audio group with the production team and audio director, follow up and foster the team on their technical development to make them progress in their careers ;
Communicate and share knowledge and experiences with other leads (internal or within Ubisoft) to ensure the effectiveness of the audio community and its evolution within the group ;
Coach team members to foster their development so that they progress in their careers;
Supervise the work of the audio team from the artistic and technical perspectives by providing individual feedback and / or actively participate to group audio reviews to ensure that the team’s work meets quality standard and remains in line with the audio vision;
Academical background :
Bachelor's degree in music or audio or professional training in audio
Computer science training an asset
Relevant Experience :
At least eight years' experience in audio production for video games
Delivery of over three AAA games as part of a production team
Skills and Knowledge :
Strong ability of problem solving, artistic vision translation and ability to challenge ;
Strong communication skills with various people (art / tech / prod / etc., sound designers junior and seniors, etc.), pleased to work in team ;
Wwise and audio post process plugins mastering, performance optimization strong knowledge, knowledge of the audio engines available on the market is an asset ;
Experience in Vehicle sonorization would be an asset ;
Organization skills, rigorous, autonomous, ability to plan and to step back to anticipate needs and risks ;
Technical curiosity, creativity ;
Ability to provide constructive feedback ;
Resilient to stress and able to work with tight deadlines ;
Ability to quickly learn and master new softwares ;
Extensive knowledge of DAW tools (e.g. Pro Tools, Cubase, Reaper);
Solid knowledge of studio audio equipment and the research process;
Ability to communicate a vision;
Extensive musical knowledge as a musician and / or composer;
Candidates must provide some sort of portfolio / demo reel.