Ubisoft Barcelona, part of Ubisofts international network of production studios, has developed for over 20 years a strong expertise in the production of videogames from a large variety of genres and platforms.
The Studio is continuously looking to grow its team with highly professional, passionate and talented people.
During these years, the studio worked on the following franchises : Tom Clancys Ghost Recon® , Assassins Creed® , Tom Clancys Rainbow Six® Siege or Star Trek : Bridge Crew on VR
The team is currently working on the Tom Clancys Rainbow Six® Siege Live Game, Beyond Good & Evil 2 and Assassins Creed.
We are currently looking for a motivated and skilled Lead Artist to work on an unannounced AAA PC / Console title
If you have a passion for videogames and want to work in a friendly and international environment, come join our team!
As a member of a multidisciplinary development team, the Lead MTX Artist will collaborate with the Project Art Directors to establish artistic goals.
The candidate will be in charge of following the MTX art teams work, coach team members, and validate production outcomes.
Validate if the produced asset match project art direction
Prioritize and assign tasks to team members.
Responsible for the quality of the models and ensure that they are produced on time.
Communicate with other Leads and team members.
Model and texture high quality, high and low poly 3D content.
Provide reviews to the Producer on the progress of the work carried out by the team.
Suggest smart solutions when necessary to meet set objectives.
Helping team members grow their skills
Oversee the correction of the teams bugs.
Participate in performance follow-ups in collaboration with the Producer
2 to 4 years of experience in a Senior / Lead Artist role in the videogames industry.
Ability to work in a team, with good leadership skills and to delegate work accordingly.
Excellent interpersonal and communication skills with team members of different departments.
Strong modelling, UVing, and texturing skills required.
Good knowledge of 3Ds Max, Zbrush, Photoshop, Substance Painter and Designer
Knowledge of the technical constraints relating to real-time, the 3D engines, and level editors.
Willingness to observe, absorb and modify own work based on many avenues of artistic criticism.
Excellent written and spoken English.
Must be creative, detail oriented and able to handle the pressure
Passion for videogames and extensive knowledge of different game genres across all platforms
Self-motivated and proactive
Positive attitude and a genuine team player
Ability to take direction well
Share knowledge and open to learning from others
All applications must be in English (CV, Cover Letter, Portfolio)