Senior Artist | 3D Environments - Casual Style | Unity
Madrid, Community of Madrid, Spain
hace 6 días


Title : Senior 3D Environment Artist

Level : Senior

Type : Remote, Home-Working

We are extensively growing our Global Art Team.

As a Senior 3D Artist at 1518 , you will have the opportunity to work on high-quality assets in one of our exciting projects.

Our 3D Artists mix keen technical skills with creative problem solving to create models and textures for our upcoming games.

1518 studios are now on the hunt for several talented and professional 3D Environment Artists to join our "Is It You?" game team helping to produce new environments and sets for our players to expose the shady shrooms!

This position entails a great deal of responsibility and opportunity to drive further the development of your artistic, technical, and creative expertise and will accept applications from 3D Artists that can work on a casual style .

We are ideally looking for Senior 3D Artists that have at least around 3+ years of commercial experience for games.


  • Have skills in hard-surface modelling (preferably knowledge of 3Ds Max).
  • Can do accurate shading using weighted normals.
  • A keen eye for spinning narrative and life into an environment.
  • Strong understanding of real-time engines, particularly Unity and PBR pipeline.
  • Can quickly adapt to new client software and plugins (according to guides). Able to switch quickly and fluidly to new requirements and processes when required.
  • Able to create top shelf quality game assets for our current and upcoming stylized projects from start to implementation in Unity.
  • Skilled at creating 3D models that are cleanly modelled, organised workflow & files. Consistently delivering well presented and defined materials from the initial block out through to final model & maps.

  • Excellent design thinking skills, able to solve creative problems when adapting 2D concept, balancing form and function, always being aware of the whole pipeline and the requirements.
  • Exceptional technical skills, solid knowledge of 3D software (Max, Maya, Blender, Zbrush, Substance and Marmoset).
  • Solid skills while using Substance Painter and Photoshop texturin, targeting physically based rendering.
  • Solid understanding of the art fundamentals. A strong grasp of proportion, scale, perspective, lighting, colour and volume is key.
  • Familiarity with the entire game asset creation pipeline : high-poly sculpting, retopology, UV mapping, texture baking, texture painting, setting up and exporting to game.
  • The ability to provide multiple creative options, then iterate upon them as projects progress.
  • Good understanding of creative briefs, able to consider elements such as context, timescales and creative constraints when solving tasks.
  • Excellent time management skills, able to meet deadlines and multitask.
  • Excellent collaborative attitude. A receptive individual who's open to take feedback and working together with team-mates and clients.
  • An eye-catching portfolio is a must, we want to see that passion for Hard-Surface Modelling.
  • Nice to have

  • Experience in game dev or outsource.
  • Love of computer games, interest in the metaverses.
  • An understanding and interest in real world mechanics would also be a benefit.
  • Intermediate-Advanced English level and above.
  • Benefits

  • 8-hour working day.
  • Competitive financial reward.
  • A community of people who share a love for games and are always ready to share knowledge.
  • Remote working form home.
  • Dynamic and entrepreneurial global multicultural casual, fun environment.
  • You get to work with the latest technologies.
  • You will be working for one of the worlds leading providers of specialist services to the games industry.
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