UI Artist - Rainbow Six Siege
Ubisoft Entertainment
Barcelona, Spain
hace 6 días

Company Description

Ubisoft Barcelona, part of Ubisoft’s international network of production studios, has developed for over 20 years a strong expertise in the production of videogames from a large variety of genres and platforms.

The Studio is continuously looking to grow its team with highly professional, passionate and talented people.

During these years, the studio worked on the following franchises : Tom Clancy’s Ghost Recon® , Assassin’s Creed® , Tom Clancy’s Rainbow Six® Siege or Star Trek™ : Bridge Crew on VR

The team is currently working on the Tom Clancy’s Rainbow Six® Siege Live Game, Beyond Good & Evil 2 and Assassins Creed III Remaster.

Job Description

The UI Artist will work closely with the Design, Art and Programming teams to design, prototype and create the in game graphical user interfaces such as HUDs and menus.

Responsibilities :

  • Help create a UI style that fits the art direction of the game.
  • Create highly polished motion graphics and final assets that go beyond the industry standard.
  • Solve user-experience problems by working closely with the design team through mock ups and iterations.
  • Create flexible designs that can be improved upon and developed even further.
  • To be able to communicate ideas and needs with different departments.
  • Work with the programming team to ensure the implement assets function as designed.
  • Additional responsibilities may be assigned as needed.
  • Qualifications

  • Passion for user interface, art, game design and games.
  • Professional skills in graphic design and motion graphics.
  • Be proficient with Photoshop, Illustrator, After Effects and Flash.
  • Able to communicate UI / UX principles clearly with other teams.
  • Able to work with different art styles to reach desired aesthetic.
  • Passion for games and strong game culture;
  • Good English and communication skills.
  • Strong attention to detail;
  • Ability and desire to work in creative and collaborative teams;
  • Originality and proactivity when setting out solutions;
  • Ability to receive feedback, implement any requested changes and clearly communicate ideas;
  • Experience with game engines (e.g. Unreal, Unity etc.)
  • Experience with 3D tools (e.g. Maya, 3DS Max)
  • Knowledge of Scripting languages (e.g. Actionscript, Python)
  • Additional Information

    Candidates must provide a portfolio of his / her work

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