Technical Animator
OPM
Barcelona
hace 2 horas
source : GamesIndustry.biz

Job Type :

Permanent OR Full Time Freelance

Salary : Competitive, please ask your Recruiter

Project : Console & PC Video Games

Our client is an established worldwide publisher and developer of interactive entertainment. Their portfolio includes Action Games, RPG, FPS and Simulators.

They’ve recently opened new studios around Europe and their Barcelona studio is working on their latest RPG title set for release on Consoles and PC.

Games are their passion and as a Technical Animator in their team you’ll share in this enthusiasm and ethos to make amazing experiences for the player.

The successful candidate will work with internal and external animation and character creation teams; and help define the processes, tools and UE4 technologies required to create compelling characters for a game in the next generation of consoles for a highly anticipated game.

REQUIREMENTS :

  • Very knowledgeable of Unreal Engine 4 (UE4) character creation and animation pipelines
  • Experience having shipped a AAA quality title in a related position
  • Proficient creating rigs in Maya (or selected software), and finalize to be launch-ready in UE4
  • Correct rigs, modularity (weapons, attachments), cloth physics, hair physics, etc.
  • Open and collaborative attitude towards all team members and outsourcing teams
  • Problem-solving mindset
  • Good knowledge of technologies and animation trends in modern gaming
  • Experience integrating physics-based elements within characters (clothes, hair, etc.)
  • Embrace cooperation with outsourcing partners for animation, characters and rigs
  • Excellent communication skills in verbal and written English
  • RESPONSIBILITIES :

  • Be involved in researching latest technical breakthroughs related to animations and motions within Unreal Engine 4
  • Create high fidelity animation Rigs for in-game characters; humans, creatures, monsters, bosses
  • Help define workflows and pipelines in consultation with animation, art and technical leads, to secure an efficient flow from all departments involved in in-game characters
  • Help define and establish agreed technical constraints together with the Tech Lead for internal and outsourcing teams
  • Work closely with the animation lead to facilitate the creation of pipelines for animation
  • Supervise internal and external animation deliveries to meet technical requirements for animation
  • Work closely with internal and external teams to secure deliverables of properly rigged characters, and associated technical animation requirements
  • Overview and support outsourcing studios on character rigs to ensure they follow the established pipeline
  • Perform rig fixes and troubleshooting during production, and overseeing the skinning of a wide variety of characters
  • Provide ongoing informal and structured technical feedback to colleagues to maintain high standards of quality
  • Help ensure that art and animation quality remain uncompromised by limitations of technical processes
  • Contribute to the estimation, planning, and prioritisation of tasks
  • DESIRED :

  • Work on exporters or tools from Maya or Motion Builder
  • AAA open-world game development experience
  • Bonus for being able to create tools to facilitate animators’ work
  • BENEFITS INCLUDE :

  • Competitive Salary
  • Fully remote with flexible hours
  • Ready to move? Vibrant city locations in Spain, Romania, Poland, Germany or UK when offices reopen
  • Working in a highly experienced team of developers, with high motivation and passion
  • Internal and External pipelines are setup for remote work during lockdown
  • Full Relocation Support once it’s safe to travel again
  • Perks offered :
  • 25 vacation days + Bank Holidays
  • Private Health Insurance
  • Annual salary increase of 2.5%
  • Fitness Club membership
  • Participation in revenue share programme
  • At the studio : free coffee, sodas and fruit
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