Ubisoft Barcelona, part of Ubisoft’s international network of production studios, has developed for over 20 years a strong expertise in the production of videogames from a large variety of genres and platforms.
The Studio is continuously looking to grow its team with highly professional, passionate and talented people.
During these years, the studio worked on the following franchises : Tom Clancy’s Ghost Recon® , Assassin’s Creed® , Tom Clancy’s Rainbow Six® Siege or Star Trek™ : Bridge Crew on VR
The team is currently working on the Tom Clancy’s Rainbow Six® Siege Live Game, Beyond Good & Evil 2 and Assassins Creed.
We are currently seeking a motivated and skilled Engine Programmer to be part of Ubisoft Development Team. If you have a passion for videogames and want to work in a friendly and international environment, come join our team!
As a member of a multidisciplinary development team, the engine programmer will be part of the Programming team of the coming AAA developed in Ubisoft Barcelona .
Works autonomously on tasks.
Designs and implements solutions based on the different needs of the project.
Develops algorithms, techniques and processes to expand the engine functionalities
Collaborates with multiple disciplines to develop efficient and productive art and content pipelines.
Produces efficient code and participates in architecture and code reviews.
Writes portable code
Identifies missing details in feature requests and breaks tasks down into modules that can be implemented and tested.
Is able to choose the most efficient algorithms and data structures for the task at hand (keeping constraints and performance in mind).
Writes and maintains proper documentation for the programming team as well as other job families.
Desired skills and experience :
Experience in gaming industry, with at least 6+ years as engine programmer, preferably in AAA titles
Experience in Xbox One and PS4 is a plus.
Strong knowledge of modern C++
Knowledge of C# and scripting languages is a plus
Strong knowledge in software engineering / architecture and design patterns.
Understanding of online and networking concepts a plus
Experience with large engines and complex pipelines, profiling & optimization.
Experience in working with game engines and game development interfaces (Unity3D, UDK ).
Strong interpersonal and communication skills, both written and spoken.
Passion for the making and playing of any type of games.
Autonomous, self-motivated and proactive.
Problem-solving and open mind.
Ability to work under pressure.
Flexibility and ability to adapt to change
The successful candidate must also meet the following requirements :
Passion for videogames and extensive knowledge of different game genres across all platforms
Interest in Virtual Reality is a plus.
Positive attitude and a genuine team player
Share knowledge and open to learn from others
Strong English is a must.