Technical Artist (Tools)
OPM
Barcelona
hace 4 días
source : GamesIndustry.biz

This vacancy may offer a work-from-home start until it’s safe to work in-house or relocate to the location.

Project : Mobile Games

OPM’s latest client is a fast-growing start-up, led by leaders with proven success in mobile games, located in beautiful Barcelona.

They have recently partnered with a top publisher endeavouring to create the next generation of hit mobile games.

The successful candidate will be an experienced Technical Artist with excellent knowledge of tool development who is ready to be part of a growing technical art team, to enable artists and designers to concentrate on the creative process.

REQUIREMENTS :

  • Good professional experience and sophisticated understanding of CGI pipelines and tools
  • Thorough understanding of 3D graphics and animation
  • Proficient with Python, Maya API, PyQt, Maya plugins and custom nodes.
  • Understanding of one or more programming languages such as C#, C++, Java, etc.
  • Strong understanding of object-oriented programming and software architecture
  • Good understanding of data structures and algorithms
  • Passionate about tool development and empowering others to work to their best potential
  • Good eye for detail, thorough and organised working habits
  • Service-oriented attitude with an eye for efficiency
  • Good English communication skills and can collaborate well with an art team
  • RESPONSIBILITIES :

  • Design and implement high quality development tools for the creation of art assets
  • Automate art content creation workflows and best practices
  • Communicate with other departments to develop and improve their asset creation pipeline
  • Create high quality code using a TDD approach
  • Maintain tools for performance, stability, and error-free operation
  • Detect and resolve pipeline issues and discover opportunities for improvement
  • Review code, data, and asset commits through various phases of development
  • DESIRED SKILLS :

  • Experience as Technical Artist, Rigger, 3D Artist or Animator
  • Experience with one or more game engines
  • Experience User interface (UI) design
  • Bachelor's degree in Computer Science, Computer Graphics, or related field
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